Upgrade your project with more drums and more backdrops as you play more amazing venues.
There are lots more drum costumes to choose from to add more upgrades to your project.
To add another drum to upgrade to, look back at the earlier steps of the project.
For the drum, you will need to:
Duplicate the previous drum sprite and add two costumes.
Change the costume
and sound
used in the when this sprite clicked
script.
Change the number of beats
earned in the when this sprite clicked
script.
Change the message
that makes the drum show
to a message for the new drum.
For the button, you will need to:
Duplicate the previous Get sprite.
Change the
that makes the button appear to the message
message
broadcast
by the previous drum.
Change the
including the cost of the new drum.costume
Change the number of beats
you must have to get this drum in the if
condition. Change the negative number of
you beats
change by
when you get this drum. Change the message that gets
to the name of the new drum.broadcast
For the venue, you will need to:
Add a new backdrop.
Add a script to the Stage to switch backdrop to
the new backdrop when the
for this drum is receieved.message
You might find that your drums need to be in a new position on a different backdrop.
Add script starting with when backdrop changes to
to each drum sprite with a go to
block to make them change position.
You will also need to set their starting position when flag clicked
.
Tidy: If you have time, then it’s a good idea to make sure the sprites in the sprite list are in a sensible order, starting with the drums in their upgrade order and then the buttons in order.
Debug: First make sure you really understand when the drums and buttons should show and how the
variable should change. It’s much easier to debug a project if you are clear on what it is supposed to do.beats